AI Insights · Timothy · January 2022
Top 5 Season Pass Games in Germany Q4 2021
An overview of the performance of the top 5 season pass games on a unified platform in Germany during Q4 2021, based on Sensor Tower data.
In Q4 2021, the top 5 season pass games in Germany demonstrated varied performance metrics across weekly downloads, revenues, and active users, according to data from Sensor Tower.
Rocket League Sideswipe by Psyonix LLC saw a notable surge in weekly downloads, beginning with 231 in mid-November and peaking at 260K by the end of the month. Downloads then tapered off to 92K by the end of December. The game's weekly active users mirrored this trend, starting at 208 and rising sharply to 530K by mid-December, before settling at around 403K in the final week.
Subway Surfers from Sybo Games experienced steady growth in both weekly revenue and downloads. Weekly revenue climbed from approximately $6K at the start of the quarter to nearly $19K by the end of December. Downloads also saw an upward trajectory, starting at 46K and reaching 85K in the last week of December. Weekly active users showed a similar pattern, growing from 765K to over 1M during the same period.
Race Master 3D - Car Racing by SayGames LTD had a mixed performance. Weekly revenue fluctuated, starting from modest figures and peaking at around $1K in late December. Downloads varied as well, starting at 30K in late September, peaking at 65K in mid-October, and ending the year at approximately 59K. Active users demonstrated consistent growth, climbing from 86K to nearly 196K by the end of December.
Clash Royale by Supercell showed strong revenue performance, with weekly earnings ranging from $292K to $933K throughout the quarter. Downloads were relatively stable, fluctuating between 31K and 53K. The game maintained a robust number of active users, with figures ranging from 2.6M to 3.3M, peaking in late October.
Finally, Candy Crush Saga by King maintained consistent revenue, generally hovering around $600K to $700K weekly. Downloads varied, starting at 32K in late September and reaching 40K by mid-December. The game's active user base remained stable, fluctuating around the 600K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.